Craps is a game of chance in which you as a player determine the level of difficulty. It is both a game of chance and a strategy game and has plenty of betting options. Craps is not an everyday game of chance, but the rules are easy to learn. Craps is a very exciting and very social dice game. Enjoy the hectic pace at the gaming table in a real casino, or play in one of the best online casinos.
Free Craps Play
Playing Craps for free is an opportunity that is offered to you in the online casino these days. Because craps is a game where you need a strategy, you must determine your strategy first. In a real casino, you usually have less room to practice. If you are betting a don't pass bet as a starter, other players may not be so patient.
Practicing craps for free in the online casino
The online casino is an online environment where you can try craps for free. All you need to do is create an account. This is done free of charge at the best online casinos. You only need to fill in a few details and then you can start playing right away. In addition, it is the perfect way to play risk-free and to master the rules of the craps game.
Game Rules of Craps
Up to 20 players can play at a normal craps table. Everyone gets a chance to roll the dice. When you don't feel like throwing yourself, you can bet on someone else's roll and see what the dice will do. The first throw is called the 'come out'.
The come out
Every new game of Craps starts with a 'come out'. The come-out can only be thrown and placed when the previous thrower of the stones has failed to win with his throw. For example, because he failed to throw a point. At that point a new game starts with a new 'shooter'; this one throws another 'come out'.
Start of a new round
A 'come out' does, however, mark the start of a new round. When a 'shooter' does not roll a new 'point', the dice are for the next player. He may then try to throw a new 'come out'. The new 'shooter' is always to the left of the previous one.
Beginner players start with Pass Line
Playing craps takes knowledge. As mentioned, learning the rules is fairly easy. Different strategies make it possible to increase your chances of winning. There are a lot of craps bets offered online, and they can differ from each other. The best strategy for winning is to choose the right strategy. The main craps bet we call the 'Pass Line.' In Pass Line, you win the moment the dice rolls a 7 or an 11 on the opening roll. At 2, 3, or 12 you lose your bet. Beginning players are best started with Pass Line.
The best bets
When the dice or shooter has reached a point number on his first trick, you can place additional craps bets as a player. In this case, avoid bad craps bets and choose the best with the best winning possibilities. This way you should never place a Big Six bet. A Big Six has a house edge of 9.1%. You win this bet if the 6 is rolled before the 7. The same goes for the Big Eight bet.
What bets to avoid in craps?
Other less popular bets are the Hard 4 and the Hard 10 which have a house edge of 11%. That is quite unfavorable for the player. However, the worst bets on a craps table are the proposition bets that have a house edge of 13.9%.
Which bets pay the most in craps?
The most profitable bet is the Field bet with a house edge of 2.77%. Craps place bets are also popular.
Before placing a bet, it is best to establish a bankroll. In a real casino, you generally play for larger amounts than in the online casino. You can also play Craps online with low stakes. That makes playing online more accessible and cheaper than playing in a real casino.
Betting options at Craps
We have already discussed several important bets. Below you will find all the betting options of the game of craps:
- Pass Line: only possible before a come out. Successful when the 'come out' is 7 or 11. The shooter loses if the come-out is 2, 3, or 12.
- Result of the dice 4, 5, 6, 8, 9, or 10? Then this number is the new 'point'. To win, the shooter must roll the same number again before rolling a 7. If the 'shooter' rolls a 7 after the new 'point' has been set, he loses his placed bet. Does the 'shooter' win? Then the bet is paid out once. After a point has been rolled, the bet cannot be changed. Only when there is a new 'point' or the roll is a 7, the bet can be changed.
- Don't Pass Line: The opposite of a 'Pass Line. Placed before they come out on the Don't Pass Line Field.
- The bet is successful if 2 or 3 are rolled.
- The profit is once the bet.
- The bet is lost on a 7 or an 11.
- A 12 is a draw and the stake is returned.
- There is a new 'point' at 4, 5, 6, 8, 9, or 10. Then the 'shooter' has to roll a 7 to set the 'point' again. Does he throw a point first and not a seven? Then the 'shooter' loses his bet.
- Come: Before the dice are rolled, the bet is placed on the 'Come Field'. After the throw, a new 'point' is established. Successful when the 'come out' is 7 or 11.
- The shooter loses if the come-out is 2, 3, or 12. Result of the dice 4, 5, 6, 8, 9, or 10? Then this figure is the new 'come point'. This box usually contains 4, 5, 6, 8, 9, or 10.
- You get the bet back the moment the new 'point' is rolled. The bet remains until a 7 is rolled. Bets on the come point cannot be removed.
- Don't Come: This is the opposite of a 'Come'. The bet is placed on the 'Don't Come Field'.
- The bet is successful if 2 or 3 are rolled.
- The profit is once the bet.
- The bet is lost on a 7 or an 11.
- With a 12 it is a tie, also called 'push', the bet is returned.
- There is a new 'point' at 4, 5, 6, 8, 9, or 10. This box usually contains 4, 5, six, 8, nine, or 10.
- Then the 'shooter' has to roll a 7 to set the 'point' again.
- Does he throw the 'come point' exactly? Then the 'shooter' loses his bet.
- Odds: a bet on 'Odds' is a so-called 'back-up' bet: you can then bet an extra time on 'Come', 'Don't Come', 'Pass Line' or 'Don't Pass Line. You can place a maximum of 3 times the original bet.
- Odds Pass Line: As soon as a new 'point' has been established, you can place a new 'Pass Line Odds' by placing your bet next to the 'Pass Line Field'. You win when the throw is correct according to the principles of the 'Pass Line. You get a payout that depends on the number of points rolled at that moment.
- Don't Pass Line Odds: Once a new point has been established, you can place a new Pass Line Odds by placing your bet next to the Pass Line Field.
- Come Odds: Once the new come point has been established, a bet can be placed below the Come bet.
- The bet is placed in the box before the come point, which is usually 4, 5, six, 8, nine, or 10.
- The win is 2:1 when the outcome of the roll is 4 or 10
- 3:2 when this outcome is 5 or 9.
- 6:5 when a 6 or an 8 is rolled.
- This bet is determined based on the original 'Odds'.
- Don't Come Odds: After the new come point has been established, you can place a bet in the so-called 'Bar', above 'Don't Come'. This 'Bar' is the same box as 4, 5, six, 8, nine, or 10.
- If you win, you get 1:2 times your stake when 4 or 10 are rolled.
- 2:3 with a result of 5 or 9.
- 5:6 when there is a 6 or 8 on the table.
- When a 'Don't Come Odds' has not been decided, it remains on the table.
- Field: A 'Field' bet is placed by people when you think the next roll will result in a 2, 3, 4, 9, 10, 11, or 12. You place this bet on the 'Field' box before rolling the dice. When a 3, 4, 9, 10, or 11 comes on the table, the 'shooter' is paid once the bet.
- When the outcome is 12, the payout is 2 or 3 to 1.
- In the case of 2, you will receive 2 times the stake.
- If the outcome is 5, 6, 7, or 8, a player loses their placed Field bet.
- Big 6 & Big 8: Betting on a 'Big 6' means betting on a roll of 6 before a 7 hits the table. The same goes for the 'Big 8', only an 8 has to be on the table before a 7 is on the table. You place this bet in the '6' or '8' box.
- The bet is paid once if the 'shooter' rolls a 6 or 8 before a 7 hits the table. The undecided bets are removed from the table.
- Place: with a bet on 'Place Win' you bet on the roll of 4, 5, 6, 8, 9, or 10. You win the moment this number of points is on the table. The condition is that no 7 has been placed on the table yet. You place this bet in the box with 4, 5, 6, 8, 9, or 10.
- Winnings are paid as follows: 7:6 for a roll that yields 6 or 8.
- 7:5 for a roll that yields the numbers 5 and 9.
- 9:5 for the numbers 4 and 10.
- Place lose: with a 'Place Lose' bet you bet on the moment a 7 is rolled. This must be before a 4, 5, 6, 8, 9, or 10 is rolled. You place this bet in the box with the numbers 4, 5, 6, 8, 9, or 10.
- When you win, you get paid 4:5 the moment a 6 or an 8 is rolled.
- 5:8 for 5 and 9.
- 5:11 for 4 and 10.
- Buy: A 'Buy' bet means a bet on a 4, 5, 6, 8, 9, or 10 before 7 is on the table. You place this on the box of the same name, with the values 4, 5, 6, 8, 9, or 10.
- There is a margin of 5%, which is taxed on the winnings you make with this bet.
- The payout is 6:5 for the 6 and 8.
- 3:2 for 5 and 9.
- 2:1 for 4 and 10.
- Lay: A 'Lay' bet is the opposite of a 'Buy' bet. You bet that a 7 will be rolled first before a 4, 5, 6, 8, 9, or 10 appears on the table. You place this above the box that says 'Lay' and corresponds to the following numbers: 4, 5, 6, 8, 9, or 10.
- There is a margin with a value of 5% that counts as a tax on the profit.
- The payout is 5:6 for 6 and 8.
- 2:3 for 5 and 9.
- 1:2 for 4 and 10.
- A 'Lay' bet that is undecided is removed from the table.
- Any 7: When betting on 'Any 7' you bet that the outcome of the next roll will be exactly 7. When the outcome is a 7, the bet is paid to the player 4 times.
- Any Craps: When betting on 'Any Craps' you bet that the outcome of the next one will be 2, 3, or 12. Any bet here is valid as long as it is placed in the 'Any Craps' box. When the outcome is 2, 3, or 12, you get 7 times your bet back.
- Hardway: In a 'Hardway' bet, you bet that the 'shooter' will roll a double number of pips that add up to 4, 6, 8, or 10 (2+2, 3+3, 4+4, 5+5) before a 7 comes to the table. This 'Hardway' bet is placed in the box where there are double dice.
- If you roll a double-digit twice and thus a 4, 6, 8, or 10, you roll this number of points according to the 'Hardway'. For example, the 'hard way 8 is the roll of 4+4, while you can also roll 8 by 5+3 or 6+2.
- If you win with a hardway 8 and you have placed a bet, you will be paid 9:1 times your bet. With a 'hardway' 6 the same payout applies.
- If you roll a hardway 4 or 10, you will receive a payout of 7:1.
- If you don't win, the 'Hardway' bet is removed from the table.
Playing craps on your mobile
Playing craps on your mobile phone is an indispensable part of the current casino landscape. Playing wherever and whenever you want without interruption is something that more and more enthusiasts of this game of chance value. In the early 90's, craps started making their way into online casinos. This was the starting signal for a whole new form of play. In the best online casinos, you also have the option to play craps on your mobile. This works the same as when you opt for the online variant. The game adapts to the screen of your phone.
- Read everything you need to know about the game of craps before you start the game.
- Discover craps first in the flash casino and become familiar with the basics and betting options of the dice game.
- In craps, you also play against other players. Don't be influenced too much by the bets of others, but base your choices on your own game and bankroll.
- Wait for a few rounds before joining the craps table. This way you get to know the flow of the game before you start;
- Choose a craps table whose atmosphere you like. After all, it's about having fun with the game.
- Start as a new player in craps with the general bets in craps; those are the Pass Line and Don't Pass Line.
- Decide in advance how much you want to bet. Craps is also a game of luck. Are you aware of that? That prevents disappointments;
- Provide entertaining money management. Lock in a fixed bankroll for each gaming session.
- The higher your stake on a bet, the higher your potential payout.
- Play consciously at one of the best online casinos!
You now know the basics of the casino game Craps. Time to test your luck.